1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. brand | a particular make of product | 2. consumer2 | the person who buys and uses a product or service2 | 3. cost3 | to estimate the price of making a product3 | 4. develop4 | to create a new product or improve an existing one4 | 5. distribution5 | the delivering of products to end-users, inc.5 | 6. end-user6 | the person, customer etc who is the ultimate6 | 7. image7 | the concept or perception of a firm or product held by the general public7 | 8. label8 | small piece of paper, metal etc on a product giving information about it8 | 9. launch9 | to introduce a new product, with publicity etc9 | 10. mail order10 | the selling of goods by post |
brand&choe=UTF-8
Question 1 (of 10)
consumer2&choe=UTF-8
Question 2 (of 10)
cost3&choe=UTF-8
Question 3 (of 10)
develop4&choe=UTF-8
Question 4 (of 10)
distribution5&choe=UTF-8
Question 5 (of 10)
end-user6&choe=UTF-8
Question 6 (of 10)
image7&choe=UTF-8
Question 7 (of 10)
label8&choe=UTF-8
Question 8 (of 10)
launch9&choe=UTF-8
Question 9 (of 10)
mail order10&choe=UTF-8
Question 10 (of 10)