1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. Meditation involves the exercising of an individual’s attention. This gives the mind a rest and allows a temporary shut-down of cognitive processes such as decisionmaking. | what is mediation | 2. Decreased aerobic endurance, increased perceived exertion, increased feeling of tiredness, increased moodiness, reduced brain function and ability to make decisions.2 | What effect can lack of sleep have on the body2 | 3. Biofeedback is a physically based technique used to modify physiological or automatic body functions during training, and carry this over into competition.3 | What is Biofeedback3 | 4. Mental rehearsal usually simply involves imagining a successful performance under specific conditions. Simulation involves setting up very similar conditions to that of competition contexts, for example playing the noise of a large crowd while completing imagery during practice. VMBR includes three stages: getting yourself within an optimal zone, then visualising the successful performance, followed by performing the skill under game-like or simulated conditions (which combines imagery and simulation).4 | What are the key differences between mental rehearsal and simulation or visuo-motor behaviour rehearsal (VMBR)?4 | 5. Simulation and VMBR are more complex. Initially athletes need to have mastered the use of imagery so they are not thinking about how to use imagery, then when they are confident at using imagery they can start to build in layers of distractions within scenarios of what could happen during game situations.5 | Why is it imperative that athletes be confi dent in their use of imagery before they try simulation and VMBR?5 |
Meditation involves the exercising of an individual’s attention. This gives the mind a rest and allows a temporary shut-down of cognitive processes such as decisionmaking.&choe=UTF-8
Question 1 (of 5)
Decreased aerobic endurance, increased perceived exertion, increased feeling of tiredness, increased moodiness, reduced brain function and ability to make decisions.2&choe=UTF-8
Question 2 (of 5)
Biofeedback is a physically based technique used to modify physiological or automatic body functions during training, and carry this over into competition.3&choe=UTF-8
Question 3 (of 5)
Mental rehearsal usually simply involves imagining a successful performance under specific conditions. Simulation involves setting up very similar conditions to that of competition contexts, for example playing the noise of a large crowd while completing imagery during practice. VMBR includes three stages: getting yourself within an optimal zone, then visualising the successful performance, followed by performing the skill under game-like or simulated conditions (which combines imagery and simulation).4&choe=UTF-8
Question 4 (of 5)
Simulation and VMBR are more complex. Initially athletes need to have mastered the use of imagery so they are not thinking about how to use imagery, then when they are confident at using imagery they can start to build in layers of distractions within scenarios of what could happen during game situations.5&choe=UTF-8
Question 5 (of 5)