1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. hvað heita foreldrar sævars | Lilja og Reynir | 2. | 3. hvaða leiki spilar sævar2 | flappy bird, subway surfers, pot farm aspalth 8, candy crush, papa pear saga, farm heroes saga, gt racing, gta 5. 2 | 4. | 5. hvað er sævar hár3 | hann er 166 cm. 2 | 6. | 7. hvað fílar sævar4 | hann fílar heitar stelpur með tits. 4 | 8. | 9. hvað var sævar að gera í gær5 | hann var í bænum að skipta tölvunni sinni því hún var gölluð |
hvað heita foreldrar sævars&choe=UTF-8
Question 1 (of 9)
&choe=UTF-8
Question 2 (of 9)
hvaða leiki spilar sævar2&choe=UTF-8
Question 3 (of 9)
&choe=UTF-8
Question 4 (of 9)
hvað er sævar hár3&choe=UTF-8
Question 5 (of 9)
&choe=UTF-8
Question 6 (of 9)
hvað fílar sævar4&choe=UTF-8
Question 7 (of 9)
&choe=UTF-8
Question 8 (of 9)
hvað var sævar að gera í gær5&choe=UTF-8
Question 9 (of 9)