1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. Go to a place that goes round and round. | wild ride. | 2. Go to a place that has balls. | sport shed. | 3. Go to a place that nets hang down | netball hoops | 4. Go to a place that teachers have their break and lunch | staff room | 5. Go to a place that has a red covering | sand pit | 6. Go to a place that has lots of flax | island |
Go to a place that goes round and round.&choe=UTF-8
Question 1 (of 6)
Go to a place that has balls.&choe=UTF-8
Question 2 (of 6)
Go to a place that nets hang down&choe=UTF-8
Question 3 (of 6)
Go to a place that teachers have their break and lunch&choe=UTF-8
Question 4 (of 6)
Go to a place that has a red covering&choe=UTF-8
Question 5 (of 6)
Go to a place that has lots of flax&choe=UTF-8
Question 6 (of 6)