1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. a brief reference to a person, event, or place, real or fictitious, or to a work of art, usually to make an idea more easily understood; references may be drawn from history, geography, literature, or religion | Allusion | 2. The character or force in conflict with the main character | Antagonist | 3. A pattern in literature found around the world. | Archetype | 4. Associations with a particular word, including the way a word makes the reader feel | Connotation | 5. The author/narrator states what a character is like | direct characterization | 6. the reader knows something that a character does not know | dramatic irony | 7. characters who undergo a change during the course of a story | dynamic character | 8. the opposite of literal language (in which every word is truthful, accurate, and free of exaggeration or embellishment); examples include hyperbole, irony, simile, metaphor and apostrophe | Figurative Language | 9. The use of clues to suggest events that have not occurred. | Foreshadowing | 10. Language that appeals to one or more of the five senses. | Imagery | 11. Character traits are revealed through actions | indirect characterization | 12. A direct comparison of two unlike things | Metaphor | 13. The overall atmosphere or prevailing emotional feeling of a work; How the writing makes the audience feel. | Mood | 14. An animal given human-like qualities or an object given life-like qualities | Personification | 15. The main character in a piece of fiction | Protagonist | 16. The time and place a story takes place. | Setting | 17. A comparison of two things using "like, "as," than," or "resembles." | Simile | 18. the actual results of a situation are the opposite from the expected result | Situational irony | 19. characters who do NOT change throughout the course of the story. | static character | 20. When a person, place, thing, or event that has meaning in itself also represents, or stands for, something else. | Symbolism | 21. A main idea or the underlying meaning of a work | Theme | 22. The attitude the writer takes toward a subject, character, or audience | Tone | 23. when a narrator or character says one thing but it really means the opposite | Verbal irony |
Question 1 (of 23)
Question 2 (of 23)
Question 3 (of 23)
Question 4 (of 23)
Question 5 (of 23)
Question 6 (of 23)
Question 7 (of 23)
Question 8 (of 23)
Question 9 (of 23)
Question 10 (of 23)
Question 11 (of 23)
Question 12 (of 23)
Question 13 (of 23)
Question 14 (of 23)
Question 15 (of 23)
Question 16 (of 23)
Question 17 (of 23)
Question 18 (of 23)
Question 19 (of 23)
Question 20 (of 23)
Question 21 (of 23)
Question 22 (of 23)
Question 23 (of 23)