1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. Draft a definition for ‘technology’ | enter your answer into the answer form | 2. Provide three examples of technology’s presence in early children’s daily lives | enter your answer into the answer form | 3. At what age should children be allowed to own a smartphone/tablet? Why? | enter your answer into the answer form | 4. Who should determine what is appropriate for children when it comes to technology/media exposure? Why? | enter your answer into the answer form | 5. What aspects of holistic development might having no access to technology affect? | enter your answer into the answer form |
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