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QR Challenge: Wizard of Ozobot

Created using the ClassTools QR Treasure Hunt Generator

Teacher Notes

A. Prior to the lesson:

1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.

2. If their phone camera doesn't automatically detect and decode QR codes, ask students to

3. Print out the QR codes.

4. Cut them out and place them around your class / school.


B. The lesson:

1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.

2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.

3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!


C. TIPS / OTHER IDEAS

4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.


Questions / Answers (teacher reference)

Question

Answer

1. Toto, we’re not in Kansas anymore! Between Kansas and the Land of the Munchins draw a line for the robot to follow and code a tornado turn in the middle of the path.answer
2. Ding Dong the Witch is dead! Between here and Glenda with the ruby slippers draw a line and include the code for 2 spins along the way.answer
3. You have been given the ruby slippers to wear. Draw a line from here to the Scarecrow coded so that the ozobot glows red and then yellow.answer
4. After being attached to that post so long the scarescrow can hardly walk straight! From the Scarecrow to the Tin Man draw the yellow brick road (yellow line) and include code for the bot to do a zigzag.answer
5. Tin Man needs some oil for these rusty joints or he won't be able to keep up! Continue the yellow brick road on to the Cowardly Lion and include a code for a pause AND a code for slow.answer
6. The Cowardly Lion is finding the courage to go to Oz. Draw the yellow brick road from him to the Wicked Witch with the poppy flowers and include code for a backwalk and a jump forward.answer
7. The poppies got to Dorothy and her friends but now they are off to see the wizard. Draw a yellow brick road from this point to the Emerald City and include code for a pause and a snail dose because the poppies slow them down.answer
8. They have made it to the Emerald City! From here to the flying monkeys code a line that makes the ozobot turn green the continue the line as the yellow brick road.answer
9. Flying monkeys! Quick draw the yellow brick road to the Wicked Witch include a turbo and a nitro code to try and escape the monkeys.answer
10. I'm melting, I'm melting..draw a yellow brick road from the Wicked Witch to the Wizard and include a code of your choice.answer
11. There’s no place like home, there’s no place like home. Draw a path from the Wizard to Kansas that makes the robot turn red three times and include code for win/exit game over at the end of the path.answer

 



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