1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
|1. You would go there to see Hunger Games or Lord of the Rings||cinema||2. A healthy food made with leafy green vegetables||salade||3. A vegetable that can make you cry||oignons||4. They are gill-bearing aquatic animals that lack limbs with digits||poisson||5. It is sold at Papa Johns, Dominos, Davinci and Valentinos||pizza||6. A soft frozen food made with sweetened and flavored milk fat.||helado||7. Gastropod that’s basically a head with a foot protected by a hard shell||escargots||8. A set of questions evaluating skill or knowledge||examens||9. An institution for educating children||ecole||10. Food prepared quickly and easily and sold as a quick meal or to take out||fast-food||11. A musical performance given in public, typically by several performers||concerts||12. A pebbly or sandy shore||plage||13. It comes from the cacao tree||chocolat||14. What you do while using a pocket sized device used to play music files||ecouter mon Ipod||15. A natural periodic state of rest for the mind and body, in which the eyes usually close and consciousness is completely or partially lost||dormir||16. Playing an electronic game that involves interaction with a user interface to generate visual feedback on a video device||jouer a des jeux videos|
Question 1 (of 16)
Question 2 (of 16)
Question 3 (of 16)
Question 4 (of 16)
Question 5 (of 16)
Question 6 (of 16)
Question 7 (of 16)
Question 8 (of 16)
Question 9 (of 16)
Question 10 (of 16)
Question 11 (of 16)
Question 12 (of 16)
Question 13 (of 16)
Question 14 (of 16)
Question 15 (of 16)
Question 16 (of 16)