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1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. What is UDL the acronym for? | Universal Design for Learning |
2. UDL came from the what field? | Architecture |
3. UDL is not a teaching method, it is a_____ | Framework that makes the curriculum accessible |
4. The three principles of UDL, provide for multiple means of: | Representation, Action and Expression, and Engagement |
5. To make the curriculum more flexible and accessible, UDL often relies on what? | Technology |
6. UDL is not an accommodation or modification. It relies on careful? | Planning |
7. A great resource for UDL information and tools is | The CAST website |
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