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QR Challenge: Mansfield makeBelieve QR code treasure hunt

Created using the ClassTools QR Treasure Hunt Generator

Teacher Notes

A. Prior to the lesson:

1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.

2. If their phone camera doesn't automatically detect and decode QR codes, ask students to

3. Print out the QR codes.

4. Cut them out and place them around your class / school.


B. The lesson:

1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.

2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.

3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!


C. TIPS / OTHER IDEAS

4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.


Questions / Answers (teacher reference)

Question

Answer

1. Name one piece of equipment that came with the school makerspace trial.3D printer, littleBits, MaKey MaKey, Intel Galileo 2 physical computing board, Goldiblocks, Groves kit, Sparkfun Inventor's Kit
2. Name the DET team responsible for running the makerspace trial: Dream Team, Dream Factory, Dream On.Dream Factory
3. Where will you find makerspace activities going on in the school?4G, 4C classrooms (regularly), library (for pop-ups at first), other places by invitation or request
4. Write a short explanation of what you think a makerspace is.A makerspace is a physical location that brings people together with the purpose of making, tinkering, fixing, and sharing. Makerspaces facilitate collaboration on personally meaningful projects by providing the tools and technologies in a central hub.
5. What learning areas are the main focus of a makerspace (name at least 4)?STEAM - science, technology, engineering, arts, maths
6. Name the day/s of the week that Cathy and Sally will be offering informal maker playground/sandpit time in their rooms after school: any day ending with -day; Thursday; a weekend dayThursday
7. True or false: a makerspace is not a makerspace without high-tech materials.false

 



Mansfield makeBelieve QR code treasure hunt: QR Challenge

https://www.classtools.net/QR/decode.php?text=Name_one_piece_of_equipment_that_came_with_the_school_makerspace_trial.

Question 1 (of 7)

 



Mansfield makeBelieve QR code treasure hunt: QR Challenge

https://www.classtools.net/QR/decode.php?text=Name_the_DET_team_responsible_for_running_the_makerspace_trial:_Dream_Team,_Dream_Factory,_Dream_On.

Question 2 (of 7)

 



Mansfield makeBelieve QR code treasure hunt: QR Challenge

https://www.classtools.net/QR/decode.php?text=Where_will_you_find_makerspace_activities_going_on_in_the_school?

Question 3 (of 7)

 



Mansfield makeBelieve QR code treasure hunt: QR Challenge

https://www.classtools.net/QR/decode.php?text=Write_a_short_explanation_of_what_you_think_a_makerspace_is.

Question 4 (of 7)

 



Mansfield makeBelieve QR code treasure hunt: QR Challenge

https://www.classtools.net/QR/decode.php?text=What_learning_areas_are_the_main_focus_of_a_makerspace_(name_at_least_4)?

Question 5 (of 7)

 



Mansfield makeBelieve QR code treasure hunt: QR Challenge

https://www.classtools.net/QR/decode.php?text=Name_the_day/s_of_the_week_that_Cathy_and_Sally_will_be_offering_informal_maker_playground/sandpit_time_in_their_rooms_after_school:_any_day_ending_with_-day;_Thursday;_a_weekend_day

Question 6 (of 7)

 



Mansfield makeBelieve QR code treasure hunt: QR Challenge

https://www.classtools.net/QR/decode.php?text=True_or_false:_a_makerspace_is_not_a_makerspace_without_high-tech_materials.

Question 7 (of 7)