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1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
| 1. What is well-being? | 2. Name 2 lifestyle choices that we can make about how we live and behave that impact upon our health. | 3. What is a sedentary lifestyle? | 4. "Weighing more than your ideal weight for your height" is a definition of what? | 5. Give one example of a macronutrient. | 6. Give one example of a micronutrient. | 7. What is carbo-loading? | 8. Name one factor that can affect optimum weight. | 9. What is a skill? | 10. Give an example of an open skill. | 11. What is a basic skill? | 12. For what types of skill would you use fixed practice? | 13. What is distributed practice? | 14. Give one benefit of effective goal setting. | 15. What is the acronym SMART? | 16. Give an example of visual guidance. | 17. What is a disadvantage of verbal guidance? | 18. Give an example of mechanical guidance. | 19. What is concurrent feedback? | 20. Participation rates in sport can be affected by a number of personal factors. List all 5. | 21. How can socio-economic group affect participation? | 22. How can disability affect participation? | 23. What is commercialisation? | 24. Give one advantage of commercialisation to the sport. | 25. Give a definition and example of sportsmanship. | 26. Give a definition and example of gamesmanship. | 27. Give a definition and example of deviant behaviour. | 28. Give one disadvantage of commercialisation to the performer. | 29. Give one possible consequence of deviant behaviour. | 30. What is a psychological warm-up? | 31. Give an example of a performer who may use terminal feedback. | 32. What type of guidance would benefit an advanced golfer? | 33. Which performers would benefit from extrinsic feedback? |

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