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1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
| 1. List the “Five” Que words when getting ready to release a stone | Sock, Squat, Head,Hips,Push | 2. Curling stones can also be called | Rocks | 3. Name all four positions on a curling team | Lead,Second,Third,Skip | 4. Can both teams score points in the same end | No | 5. A team can score a point(s)if their stone is closest to the | Button | 6. How many stones per team are thrown each End | 8 | 7. The target or circles is called the | House | 8. Several of these make up a game once all eight have been played | Ends | 9. Once a teammate delivers a rock, what are the other two teammates doing to get the stone to curl | Sweeping | 10. You start a game from the | Hack | 11. A rock is out of play if it touches the sidelines | Yes | 12. This person is the team leader | Skip | 13. When there is no score in an end, it is called a | Draw/Tie/Blank | 14. When you throw a stone to protect your other stone from the other team | Guard | 15. A Yellow and Red stone are in play, the red stone is closest to the button. Who scores and how many | Red/One point |

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