1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
|1. To return prisoners of war home and support refugees by improving camps, finding new homes or returning them to their own countries once the threat f conflict had passed.||1||2. 1921- the League helped free around 427,000 out of 500,000 prisoners of war still imprisoned from WW1 and returned them to their homelands.||2||3. 1933- league tried to appoint a high commisioner for refugees. These were mainly Jewish people fleeing from German. Germany rejected this.||3||4. 1917- revolution led to civil war in Russia; by 1921, 1.5 million people had fled Russia to refugee camps and league helped them find new homes.||4||5. 1922-Turkey clashed with Greece and the violence forced people to flee to refugee camps. The league set up camps, sent doctors and built homes.||5||6. Created the Nansen project, a document that could be used as identification by refugees.||6|
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