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QR Challenge: Spelenkar-Bibliotheek-Spelotheek

Created using the ClassTools QR Treasure Hunt Generator

Teacher Notes

A. Prior to the lesson:

1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.

2. If their phone camera doesn't automatically detect and decode QR codes, ask students to

3. Print out the QR codes.

4. Cut them out and place them around your class / school.


B. The lesson:

1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.

2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.

3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!


C. TIPS / OTHER IDEAS

4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.


Questions / Answers (teacher reference)

Question

Answer

1. Snuf de hond is eenherdershond
2. De grijze jager schiet graag met eenpijl en boog
3. Hoeveel boeken heeft de bibliotheek20.000
4. Is dit goed gespeld:heleboek
5. Vul aan "De appel valt niet ver van de"..boom
6. Jeroen Bosch is eenschilder
7. Hoe heet hoofdpersoon in leven van een lozer?""Bram
8. Waarvoor gebruik je woordweb of woordspin spreekbeurt of werkstuk
9. Wat doe je met Prezimaken van een presentatie
10. De Vijf in boeken van Blyton zijn:twee jongens, twee meisje en eenhond

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Snuf_de_hond_is_een

Question 1 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=De_grijze_jager_schiet_graag_met_een

Question 2 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Hoeveel_boeken_heeft_de_bibliotheek

Question 3 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Is_dit_goed_gespeld:

Question 4 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Vul_aan_"De_appel_valt_niet_ver_van_de"..

Question 5 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Jeroen_Bosch_is_een

Question 6 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Hoe_heet_hoofdpersoon_in_leven_van_een_lozer?""

Question 7 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Waarvoor_gebruik_je_woordweb_of_woordspin

Question 8 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=Wat_doe_je_met_Prezi

Question 9 (of 10)

 



Spelenkar-Bibliotheek-Spelotheek: QR Challenge

https://www.classtools.net/QR/decode.php?text=De_Vijf_in_boeken_van_Blyton_zijn:twee_jongens,_twee_meisje_en_een

Question 10 (of 10)