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QR Challenge: Ready Player One

Created using the ClassTools QR Treasure Hunt Generator

Teacher Notes

A. Prior to the lesson:

1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.

2. If their phone camera doesn't automatically detect and decode QR codes, ask students to

3. Print out the QR codes.

4. Cut them out and place them around your class / school.


B. The lesson:

1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.

2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.

3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!


C. TIPS / OTHER IDEAS

4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.


Questions / Answers (teacher reference)

Question

Answer

1. The first maze game, it was created in Japan in 1980. It is often credited with being a landmark in video game history and is among the most famous arcade games of all time. It is also one of the highest-grossing video games of all time, having generated more than $2.5 billion in quarters by the 1990s.Pacman
2. A shoot 'em up from 1982 with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.Robotron 2084
3. A shoot 'em up from 1982 with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.Joust
4. A shoot 'em up from 1982 with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.Black Tiger
5. A video game for the Atari 2600 video game console, released in late 1979–1980. In the game, the player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world.Adventure
6. A 1982 arcade game created by Data East initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters.BurgerTime
7. A 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment.Tempest
8. A Japanese shoot-'em-up arcade game developed and published by Namco Japan and by Midway in North America in 1981. It is the sequel to 1979's Galaxian.Galaga
9. A vertically oriented fixed shooter arcade game produced by Atari, Inc. in 1980. It was one of the most commercially successful games from the video arcade's golden age. The player fights off 100-legged creatures, spiders, scorpions and fleas.Centipede
10. Help to save the crashed American video game market of the 1980s. The game's mid-1980s release served to further popularize the side-scrolling subgenre of the already popular platform video game genre of the early 1980s.Super Mario Brothers

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=The_first_maze_game,_it_was_created_in_Japan_in_1980._It_is_often_credited_with_being_a_landmark_in_video_game_history_and_is_among_the_most_famous_arcade_games_of_all_time._It_is_also_one_of_the_highest-grossing_video_games_of_all_time,_having_generated_more_than_$2.5_billion_in_quarters_by_the_1990s.

Question 1 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_shoot_'em_up_from_1982_with_two-dimensional_graphics._The_game_is_set_in_the_year_2084_in_a_fictional_world_where_robots_have_turned_against_humans_in_a_cybernetic_revolt._The_aim_is_to_defeat_endless_waves_of_robots,_rescue_surviving_humans,_and_earn_as_many_points_as_possible.

Question 2 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_shoot_'em_up_from_1982_with_two-dimensional_graphics._The_game_is_set_in_the_year_2084_in_a_fictional_world_where_robots_have_turned_against_humans_in_a_cybernetic_revolt._The_aim_is_to_defeat_endless_waves_of_robots,_rescue_surviving_humans,_and_earn_as_many_points_as_possible.

Question 3 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_shoot_'em_up_from_1982_with_two-dimensional_graphics._The_game_is_set_in_the_year_2084_in_a_fictional_world_where_robots_have_turned_against_humans_in_a_cybernetic_revolt._The_aim_is_to_defeat_endless_waves_of_robots,_rescue_surviving_humans,_and_earn_as_many_points_as_possible.

Question 4 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_video_game_for_the_Atari_2600_video_game_console,_released_in_late_1979–1980._In_the_game,_the_player_controls_a_square_avatar_whose_quest_is_to_explore_an_open-ended_environment_to_find_a_magical_chalice_and_return_it_to_the_golden_castle._The_game_world_is_populated_by_roaming_enemies:_three_dragons_that_can_eat_the_avatar_and_a_bat_that_randomly_steals_and_hides_items_around_the_game_world.

Question 5 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_1982_arcade_game_created_by_Data_East_initially_for_its_DECO_Cassette_System._The_player_is_chef_Peter_Pepper,_who_must_walk_over_hamburger_ingredients_located_across_a_maze_of_platforms_while_avoiding_pursuing_characters.

Question 6 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_1981_arcade_game_by_Atari_Inc.,_designed_and_programmed_by_Dave_Theurer._It_takes_place_on_a_three-dimensional_surface,_sometimes_wrapped_into_a_tube,_which_is_viewed_from_one_end_and_is_divided_into_a_dozen_or_more_segments_or_lanes._The_player_controls_a_claw-shaped_spaceship_(named_Blaster)_that_crawls_along_the_near_edge_of_the_playfield,_moving_from_segment_to_segment.

Question 7 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_Japanese_shoot-'em-up_arcade_game_developed_and_published_by_Namco_Japan_and_by_Midway_in_North_America_in_1981._It_is_the_sequel_to_1979's_Galaxian.

Question 8 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=A_vertically_oriented_fixed_shooter_arcade_game_produced_by_Atari,_Inc._in_1980._It_was_one_of_the_most_commercially_successful_games_from_the_video_arcade's_golden_age._The_player_fights_off_100-legged_creatures,_spiders,_scorpions_and_fleas.

Question 9 (of 10)

 



Ready Player One: QR Challenge

https://www.classtools.net/QR/decode.php?text=Help_to_save_the_crashed_American_video_game_market_of_the_1980s._The_game's_mid-1980s_release_served_to_further_popularize_the_side-scrolling_subgenre_of_the_already_popular_platform_video_game_genre_of_the_early_1980s.

Question 10 (of 10)