1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. A career that involves taking pictures such as people, buildings, or merchandise to be used in a variety of media. | commercial photographer | 2. Laws designed to protect intellectual property rights and provide potential monetary rewards for inventiveness and hard work. | copyright laws | 3. A career that involves designing and creating the graphics that accompanies text as well as page layouts. | Desktop publisher | 4. A career that involves designing, creating, and modifying websites. | Website developer | 5. A career involved in the production of video material. | Videographer | 6. A name, symbol, or other device identifying a product; it is officially registered with the U.S. government and its use is legally restricted to its owner. | Trademark | 7. Using a computer and software program to produce high quality, printed documents that combine text and graphics. | desktop publishing | 8. Using technology to convey information. | Digital media | 9. A section of the U.S. copyright law that allows the use of copyrighted works in reporting news, conducting research, and teaching. | Fair use | 10. Software that is provided without charge. | freeware | 11. Copyrighted software that is available free of charge on a trial basis. | Shareware | 12. Prepared material that can be used legally, without paying a fee to the artist, publishing company, etc; some royalty-free material is available at no cost, however, most material must be purchased | royalty free | 13. A career that involves designing or creating graphics to meet specific commercial or promotional needs. | graphic designer | 14. Property rights that belong to the community at large, are unprotected by copyright or patent, and are subject to use by anyone. | Public domain | 15. A person who takes photographs, either as a hobby or a profession. | Photographer | 16. A computer-based communication process that incorporates text, graphics, sound, animation and video. | Multimedia |
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