1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. Understanding the problem when it was assigned. | Define | 2. Brainstorming with team members to come up with a plan, think of any possible problems. | Prepare | 3. Actually run the plan. Observe any results. | Try | 4. Examine results. Ask yourself: "What needs to change?" | Reflect | 5. A device or component that allows information to be given to a computer from the user. | Input | 6. Any device or component that receives information from a computer sending it to the user. | Output | 7. The work done (possibly by a computer) to turn input into output | Processing | 8. A precise sequence of instructions for processes that can be executed by a computer | Algorithm | 9. Starting at the beginning and continuing to the end. | Sequentially | 10. Space in the computer's memory that saves data for later use. | Storage |
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