1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. This elemant have the power to pull people into the game and help them immerse themselves into the game experience | asthetics | 2. According to this, players heavily control the outcome of the game by the decisions that they make | strategy | 3. According to this, players on reactive mode and have less control over the game | chance | 4. This element can be with physical, riddles or puzzles | challenge | 5. This element can be with with other players, with the game itself or based on a real world problem | conflict | 6. This element can be conveyed with the visuals and with a brief “back story” that is included in the rules. Consist of characters, plot, tension and resolution. | theme and storyline | 7. This is a form of recognition/achievements for accomplishing certain tasks or hitting certain milestones | rewards | 8. According to research, after two weeks, we tend to remember only 20% of what we ________. | hear | 9. According to research, after two weeks, we tend to remember only 30% of what we _________. | see | 10. This kind of motivation includes the following:external regulation, introjection, identification and intergration. | extrinsic |
This elemant have the power to pull people into the game and help them immerse themselves into the game experience&choe=UTF-8
Question 1 (of 10)
According to this, players heavily control the outcome of the game by the decisions that they make&choe=UTF-8
Question 2 (of 10)
According to this, players on reactive mode and have less control over the game&choe=UTF-8
Question 3 (of 10)
This element can be with physical, riddles or puzzles&choe=UTF-8
Question 4 (of 10)
This element can be with with other players, with the game itself or based on a real world problem&choe=UTF-8
Question 5 (of 10)
This element can be conveyed with the visuals and with a brief “back story” that is included in the rules. Consist of characters, plot, tension and resolution.&choe=UTF-8
Question 6 (of 10)
This is a form of recognition/achievements for accomplishing certain tasks or hitting certain milestones&choe=UTF-8
Question 7 (of 10)
According to research, after two weeks, we tend to remember only 20% of what we ________. &choe=UTF-8
Question 8 (of 10)
According to research, after two weeks, we tend to remember only 30% of what we _________. &choe=UTF-8
Question 9 (of 10)
This kind of motivation includes the following:external regulation, introjection, identification and intergration.&choe=UTF-8
Question 10 (of 10)