1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. 1. Indirect learning experiences ___________. | Occur on the spur of the moment | 2. 2. Which of the following have been shown to have a negative effect on children's creativity? | coloring books | 3. 3. What areas of development does storytelling promote? | Social, Emotional, and Cognitive. | 4. 4. Demonstrating the correct way to make a letter by writing it in the air in front of you is called ____________. | Skywriting | 5. 5. The first shape that can be copied by most children is a _______________. | circle | 6. 6. Questions that promote discussion and require decision-making skills are called ___________ questions. | open-ended | 7. 7. A(n) ___________ is a person from a foreign country who lives with a family and provides care in the child's home. | au pair | 8. 8. The first Montessori school was in __________. | Rome | 9. 9. What are two different methods of observation? | formal and informal | 10. 10. Brain development occurs most rapidly during the first three years of life. | true | 11. 11. Which term is used to describe a child from birth to the first year? | infant | 12. 12. A two-year-old is most likely to play _________. | next to, but not cooperatively with, other children. | 13. 13. ___________ is the repetition of information after it is used. | Rehearsal | 14. 14. A sensory table is also know as a ______. | Sand and water table |
1. Indirect learning experiences ___________.&choe=UTF-8
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2. Which of the following have been shown to have a negative effect on children's creativity?&choe=UTF-8
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3. What areas of development does storytelling promote?&choe=UTF-8
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4. Demonstrating the correct way to make a letter by writing it in the air in front of you is called ____________.&choe=UTF-8
Question 4 (of 14)
5. The first shape that can be copied by most children is a _______________.&choe=UTF-8
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6. Questions that promote discussion and require decision-making skills are called ___________ questions.&choe=UTF-8
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7. A(n) ___________ is a person from a foreign country who lives with a family and provides care in the child's home.&choe=UTF-8
Question 7 (of 14)
8. The first Montessori school was in __________.&choe=UTF-8
Question 8 (of 14)
9. What are two different methods of observation?&choe=UTF-8
Question 9 (of 14)
10. Brain development occurs most rapidly during the first three years of life.&choe=UTF-8
Question 10 (of 14)
11. Which term is used to describe a child from birth to the first year?&choe=UTF-8
Question 11 (of 14)
12. A two-year-old is most likely to play _________.&choe=UTF-8
Question 12 (of 14)
13. ___________ is the repetition of information after it is used.&choe=UTF-8
Question 13 (of 14)
14. A sensory table is also know as a ______.&choe=UTF-8
Question 14 (of 14)