1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. where there is sand | long jump | 2. tallest structure on the field | rugby goal post | 3. when you are thirsty | drink fountain | 4. where your clothes go if they are lost | marlow room deck | 5. where you get wet | school pool | 6. where a troll would hang out | sandpit bridge | 7. where friends go | friendship seat |
where there is sand&choe=UTF-8
Question 1 (of 7)
tallest structure on the field&choe=UTF-8
Question 2 (of 7)
when you are thirsty&choe=UTF-8
Question 3 (of 7)
where your clothes go if they are lost&choe=UTF-8
Question 4 (of 7)
where you get wet&choe=UTF-8
Question 5 (of 7)
where a troll would hang out&choe=UTF-8
Question 6 (of 7)
where friends go&choe=UTF-8
Question 7 (of 7)