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QR Challenge: P7 Waypointing 1

Created using the ClassTools QR Treasure Hunt Generator

Teacher Notes

A. Prior to the lesson:

1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.

2. If their phone camera doesn't automatically detect and decode QR codes, ask students to

3. Print out the QR codes.

4. Cut them out and place them around your class / school.


B. The lesson:

1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.

2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.

3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!


C. TIPS / OTHER IDEAS

4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.


Questions / Answers (teacher reference)

Question

Answer

1. How may windows are there on the outside of the OLD part of the school building? REMEMBER: walk the whole way round the old building.many
2. How many stairs are there OUTSIDE the school? Remember to count ALL the stairs around the outside of the whole school.many
3. Take ONE piece of chalk and write your names on the upper school playground beside the railings. Under your names, write the TOTAL COMBINED age of your group.no answer
4. Solve these brainteasers. Here\'s an example: to shout + what you say when you feel pain = a colour (yell + ow = yellow.a light brown colour + to leave = a dancetango
5. a store\'s announcement + a type of women\'s clothing + a building\'s locationaddress
6. a vehicle + an animal pal = a floor coveringcarpet
7. the ocean + a father\'s boy = part of the yearseason
8. American name for dad + a yellow veggie = a white fluffy snackpopcorn
9. Use the trundle wheel which is in the upper playground. Find the area of the upper school playground to the nearest metre. Remember area = length x breadth and your answer will be in square metresmany
10. How many cars are there in the staff carpark?many

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=How-may-windows-are-there-on-the-outside-of-the-OLD-part-of-the-school-building?-REMEMBER:-walk-the-whole-way-round-the-old-building.

Question 1 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=How-many-stairs-are-there-OUTSIDE-the-school?-Remember-to-count-ALL-the-stairs-around-the-outside-of-the-whole-school.

Question 2 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=Take-ONE-piece-of-chalk-and-write-your-names-on-the-upper-school-playground-beside-the-railings.-Under-your-names,-write-the-TOTAL-COMBINED-age-of-your-group.

Question 3 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=Solve-these-brainteasers.-Here\'s-an-example:-to-shout-+-what-you-say-when-you-feel-pain-=-a-colour-(yell-+-ow-=-yellow.a-light-brown-colour-+-to-leave-=-a-dance

Question 4 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=a-store\'s-announcement-+-a-type-of-women\'s-clothing-+-a-building\'s-location

Question 5 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=a-vehicle-+-an-animal-pal-=-a-floor-covering

Question 6 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=the-ocean-+-a-father\'s-boy-=-part-of-the-year

Question 7 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=American-name-for-dad-+-a-yellow-veggie-=-a-white-fluffy-snack

Question 8 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=Use-the-trundle-wheel-which-is-in-the-upper-playground.-Find-the-area-of-the-upper-school-playground-to-the-nearest-metre.-Remember-area-=-length-x-breadth-and-your-answer-will-be-in-square-metres

Question 9 (of 10)

 



P7 Waypointing 1: QR Challenge

https://www.classtools.net/QR/decode.php?text=How-many-cars-are-there-in-the-staff-carpark?

Question 10 (of 10)