1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. Kdo in katerega leta je izmislil košarko? | JAMES NAISMITH, 1891 | 2. Igralni čas pri košarki v Evropi traja? | 4 x 10 min | 3. Košarkarsko igrišče meri v dolžino in širino koliko metrov' | 28 m x 15 m | 4. Koliko je oddaljena črta za tri točke od čelne črte? | 6,75m | 5. Naštej 6 primarnih gibalnih sposobnosti! | hitrost, moč, gibljivost, ravnotežje, koordinacija, preciznost | 6. V kolikšni meri je hitrost prirojena? | V veliki meri: od 90 do 95% je prirojena. | 7. Naštej katere telesne (antropometrične) značilnosti merimo pri športno vzgojnem kartonu? | telesno višino, telesno težo in kožno gubo | 8. Napiši formulo kako lahko izračunamo maksimalen srčni utrip? | FSU max= 220 – leta |
Question 1 (of 8)
Question 2 (of 8)
Question 3 (of 8)
Question 4 (of 8)
Question 5 (of 8)
Question 6 (of 8)
Question 7 (of 8)
Question 8 (of 8)