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"Computational Thinking PO 3": HTML5 Crossword |
Across5. The ability to think logically about a problem and apply techniques for solving it. (13,8)
8. List of instructions (algorithms) that tell a computer what to do. (8,7)
9. 1 billion bits (7)
10. When a process is repeated until a certain certain condition is met. (9)
13. A sequence consists of one or more statements following one after the other (8)
16. Breaking something down into small parts, typically to make it easier to solve a large problem. (13)
17. A result produced by a computer. (6)
18. 8 bits (256 possible values) (3,4)
19. A set of rules/instructions to be followed to solve a problem. (9)
20. The process of one state changing to another. (10)
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Down1. Choosing which line(s) of code to follow depending upon the evaluation of a condition (9)
2. Real-life scenarios appropriate to learners' age and stage. (9,8)
3. 1 million bits (7)
4. A puzzle in which the answer can be deduced from a given set of data. (5,7)
6. Using different methods or until you find the right answer or the easiest way around doing something. (5,3,5)
7. 1,000 bits (7)
11. Computer program designed to introduce the basics of computational thinking. (7)
12. A character or visual representation of an object in a computer game, simulation or application (app). (6)
14. Identify and remove errors. (5)
15. Building something up to be a whole program so that it performs all the tasks that required (11)
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ACROSS
5. The ability to think logically about a problem and apply techniques for solving it. (13,8)
8. List of instructions (algorithms) that tell a computer what to do. (8,7)
9. 1 billion bits (7)
10. When a process is repeated until a certain certain condition is met. (9)
13. A sequence consists of one or more statements following one after the other (8)
16. Breaking something down into small parts, typically to make it easier to solve a large problem. (13)
17. A result produced by a computer. (6)
18. 8 bits (256 possible values) (3,4)
19. A set of rules/instructions to be followed to solve a problem. (9)
20. The process of one state changing to another. (10)
DOWN
1. Choosing which line(s) of code to follow depending upon the evaluation of a condition (9)
2. Real-life scenarios appropriate to learners' age and stage. (9,8)
3. 1 million bits (7)
4. A puzzle in which the answer can be deduced from a given set of data. (5,7)
6. Using different methods or until you find the right answer or the easiest way around doing something. (5,3,5)
7. 1,000 bits (7)
11. Computer program designed to introduce the basics of computational thinking. (7)
12. A character or visual representation of an object in a computer game, simulation or application (app). (6)
14. Identify and remove errors. (5)
15. Building something up to be a whole program so that it performs all the tasks that required (11)

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